![]() My idea is to somehow set black as transparent, and if i want to use black as paint, i can just pick the shade right next to it. Problem is the render texture is black, and i want it transparent with only the painted areas showing on the board. So far i been using blit and a shader to draw on a render texture that i placed on the whiteboard. I am making a whiteboard, and i am looking for an efficient way to draw on it. Vignetting – Darkens the corner of your render to focus on the center.I will try to post this again, tried to post before but on login in the post was duplicated, and then i was sent to moderators. Photo Stylizer – Gives your picture a color unity with very good tones. Glamour Glow – Gives a soft light touch you can change cold or warm.ĭetails Extractor – Good to enhance your shadows. #UNITY STYLIZER WITH RENDER TEXTURE SOFTWARE#To give more realism I added some reflections by using a part of the background with transparency on the building facade.įor additional color effects I used the excellent Photoshop plugin by Nick Software to finish my work. I used the reflection render to give more light on one face of the building. This picture did not satisfy me because the tower was to far to appreciate the interior of the model, so I added the second extension in the foreground. I’ve inserted the V-Ray render into the scene. I couldn’t find out who took this picture, but here’s a link to the original location where I found it. I found the background picture (right picture) on the internet but I cropped it and modified contrast and sky to fit my project (left picture). The way to have more realistic render is to turn your dome-light texture in the same orientation as your skylight. If you use a dome-light, your model will be smartly lighted but if you add a skylight, your shadows will be more intense. V-Ray Dome Light is on with a HDRI sky.GI is on with a 1,0 factor and a skylight with intensity 1.Reflect layer with a texFresnel with IOR 1,6 and Refract IOR 1,6ġ diffuse layer with a High Definition jpeg Below is a zoom view on the building…ġ diffuse picture with a good definition Glass This will probably be the subject of a future personal project. ![]() ![]() It wasn’t the main focus of here, so I did not went deep into it. The principal textures used for this model are very simple. ![]() You can see the result of the final structure in the render point of view. This type of component can be really powerful, as it can hold within itself information that changes the geometry based on interaction, scaling, etc. This way I ended up with my own dynamic component. I modified it by deleting all the bars, replaced it by a glass plane and changing the shape of all the profiles. I have used a tip with a dynamic component you can find in SketchUP (the fence component). Lets go back to the making of the glass railing. The size and disposition variation created all the balconies. Once each floor was created, I just made a concrete structure by a succession of concrete slabs. I could also change the actual building stage and it will reflect across its height. This solution makes modification of the composition very easy since adding new elements to one comportment updates all the others. The idea was to make a stage with all the furniture objects inside and to assemble the tower by an addition of rotation and mirror scaling to disturb the perception, to suggest that each stage was unique. To create my model, I chose to make only one stage by creating a component. ![]() Thanks to Ronen Bekerman for his interest in my work and inviting me to showcase my process here, I hope this making-of will help the SketchUP + V-Ray users among you… maybe some none SketchUP users will consider using it more too. #UNITY STYLIZER WITH RENDER TEXTURE UPDATE#V-Ray is one of the best render engine you can use today, and with the latest update to their SketchUP plugin, offers remarkable possibilities considering this combo. I think that SketchUP offers a lot of solutions to make everything you can imagine, especially with the latest new SketchUP Make and all the plugins available for it. I chose to build this model to test my ability to create a complex building quickly with SketchUP by using some very useful tips. This model is a personal creation inspired by the 56 Leonard street project designed by architects Herzog & De Meuron. He’s doing Architecture Visualization both at hiss job and as a hobby. He also worked few month in NYC and now based in an architecture office in Toulouse, France. Frankoi studied architecture in Marseilles and worked there for 3 years. ![]()
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